#pragma once

// Sea of Thieves (2.0) SDK

#ifdef _MSC_VER
	#pragma pack(push, 0x8)
#endif

#include "SoT_BP_PuzzleVault_structs.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------

// BlueprintGeneratedClass BP_PuzzleVault.BP_PuzzleVault_C
// 0x07B8 (0x1A68 - 0x12B0)
class ABP_PuzzleVault_C : public APuzzleVault
{
public:
	struct FPointerToUberGraphFrame                    UberGraphFrame;                                           // 0x12B0(0x0008) (ZeroConstructor, Transient, DuplicateTransient)
	class UCapsuleComponent*                           Capsule3;                                                 // 0x12B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UCapsuleComponent*                           Capsule2;                                                 // 0x12C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UCapsuleComponent*                           Capsule1;                                                 // 0x12C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UCapsuleComponent*                           Capsule;                                                  // 0x12D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal42;                                                  // 0x12D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal41;                                                  // 0x12E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal40;                                                  // 0x12E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal39;                                                  // 0x12F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal38;                                                  // 0x12F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal37;                                                  // 0x1300(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal36;                                                  // 0x1308(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal35;                                                  // 0x1310(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal34;                                                  // 0x1318(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal33;                                                  // 0x1320(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight5;                                               // 0x1328(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal32;                                                  // 0x1330(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal31;                                                  // 0x1338(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal30;                                                  // 0x1340(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal29;                                                  // 0x1348(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal28;                                                  // 0x1350(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal27;                                                  // 0x1358(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal26;                                                  // 0x1360(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal25;                                                  // 0x1368(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal24;                                                  // 0x1370(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal21;                                                  // 0x1378(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal23;                                                  // 0x1380(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal22;                                                  // 0x1388(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal20;                                                  // 0x1390(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal19;                                                  // 0x1398(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal18;                                                  // 0x13A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal17;                                                  // 0x13A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal16;                                                  // 0x13B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal15;                                                  // 0x13B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal14;                                                  // 0x13C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal13;                                                  // 0x13C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal12;                                                  // 0x13D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal11;                                                  // 0x13D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal10;                                                  // 0x13E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal9;                                                   // 0x13E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal8;                                                   // 0x13F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal7;                                                   // 0x13F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal6;                                                   // 0x1400(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal5;                                                   // 0x1408(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal4;                                                   // 0x1410(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal3;                                                   // 0x1418(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal2;                                                   // 0x1420(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal1;                                                   // 0x1428(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal;                                                    // 0x1430(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal_Running_Water01;                                    // 0x1438(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh132;                                            // 0x1440(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh129;                                            // 0x1448(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh127;                                            // 0x1450(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_coals_01_a;                                           // 0x1458(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal_Running_Water;                                      // 0x1460(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        puzzle_table_light_3;                                     // 0x1468(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        puzzle_table_light_2;                                     // 0x1470(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        puzzle_table_water;                                       // 0x1478(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UAIRegionComponent*                          AIRegion;                                                 // 0x1480(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        wld_puzzleVaultDoorFrame_01;                              // 0x1488(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight4;                                               // 0x1490(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight3;                                               // 0x1498(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight2;                                               // 0x14A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem5;                                          // 0x14A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem4;                                          // 0x14B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight9;                                              // 0x14B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight8;                                              // 0x14C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight1;                                               // 0x14C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight;                                                // 0x14D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight7;                                              // 0x14D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight6;                                              // 0x14E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight5;                                              // 0x14E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight4;                                              // 0x14F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight3;                                              // 0x14F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight2;                                              // 0x1500(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight1;                                              // 0x1508(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight;                                               // 0x1510(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem3;                                          // 0x1518(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem2;                                          // 0x1520(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem1;                                          // 0x1528(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem;                                           // 0x1530(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPostProcessComponent*                       PostProcess;                                              // 0x1538(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBoxComponent*                               Box;                                                      // 0x1540(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh123;                                            // 0x1548(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        wsp_cave_tun_floor_b;                                     // 0x1550(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh102;                                            // 0x1558(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        wld_ancArch_firePit_01;                                   // 0x1560(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        wsp_ancient_vault_plinth_01_a;                            // 0x1568(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh98;                                             // 0x1570(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh97;                                             // 0x1578(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh96;                                             // 0x1580(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        wsp_cave_tunnel_wall_rock_01;                             // 0x1588(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh95;                                             // 0x1590(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh94;                                             // 0x1598(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        wsp_cave_tunnel_roof_rock_02;                             // 0x15A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        wsp_cave_tunnel_wall_rock_03;                             // 0x15A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        wsp_cave_rock_large__a;                                   // 0x15B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh93;                                             // 0x15B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        wsp_cave_tunnel_wall_rock_06;                             // 0x15C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh164;                                            // 0x15C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UArrowComponent*                             Arrow;                                                    // 0x15D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh163;                                            // 0x15D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh99;                                             // 0x15E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh161;                                            // 0x15E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh160;                                            // 0x15F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh158;                                            // 0x15F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh157;                                            // 0x1600(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh145;                                            // 0x1608(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh144;                                            // 0x1610(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh143;                                            // 0x1618(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh142;                                            // 0x1620(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh140;                                            // 0x1628(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh139;                                            // 0x1630(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh137;                                            // 0x1638(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh136;                                            // 0x1640(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh135;                                            // 0x1648(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh133;                                            // 0x1650(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh131;                                            // 0x1658(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh130;                                            // 0x1660(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh128;                                            // 0x1668(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh126;                                            // 0x1670(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh125;                                            // 0x1678(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh124;                                            // 0x1680(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh122;                                            // 0x1688(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh121;                                            // 0x1690(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh120;                                            // 0x1698(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh119;                                            // 0x16A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh118;                                            // 0x16A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh117;                                            // 0x16B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh116;                                            // 0x16B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh115;                                            // 0x16C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh114;                                            // 0x16C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh113;                                            // 0x16D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh112;                                            // 0x16D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh111;                                            // 0x16E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh110;                                            // 0x16E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh109;                                            // 0x16F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh108;                                            // 0x16F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh107;                                            // 0x1700(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh106;                                            // 0x1708(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh105;                                            // 0x1710(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh104;                                            // 0x1718(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh103;                                            // 0x1720(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh101;                                            // 0x1728(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh100;                                            // 0x1730(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh92;                                             // 0x1738(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh91;                                             // 0x1740(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh90;                                             // 0x1748(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh89;                                             // 0x1750(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh88;                                             // 0x1758(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh87;                                             // 0x1760(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh86;                                             // 0x1768(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh85;                                             // 0x1770(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh84;                                             // 0x1778(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh83;                                             // 0x1780(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh82;                                             // 0x1788(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh81;                                             // 0x1790(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh80;                                             // 0x1798(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh79;                                             // 0x17A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh78;                                             // 0x17A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh77;                                             // 0x17B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh76;                                             // 0x17B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh75;                                             // 0x17C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh74;                                             // 0x17C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh73;                                             // 0x17D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh72;                                             // 0x17D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh71;                                             // 0x17E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh70;                                             // 0x17E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh69;                                             // 0x17F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh68;                                             // 0x17F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh67;                                             // 0x1800(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh66;                                             // 0x1808(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh65;                                             // 0x1810(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh64;                                             // 0x1818(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh63;                                             // 0x1820(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh62;                                             // 0x1828(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh61;                                             // 0x1830(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh60;                                             // 0x1838(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh59;                                             // 0x1840(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh58;                                             // 0x1848(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh57;                                             // 0x1850(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh56;                                             // 0x1858(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh55;                                             // 0x1860(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh54;                                             // 0x1868(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh53;                                             // 0x1870(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh52;                                             // 0x1878(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh51;                                             // 0x1880(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh50;                                             // 0x1888(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh49;                                             // 0x1890(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh48;                                             // 0x1898(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh47;                                             // 0x18A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh46;                                             // 0x18A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh45;                                             // 0x18B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh44;                                             // 0x18B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh43;                                             // 0x18C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh42;                                             // 0x18C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh41;                                             // 0x18D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh40;                                             // 0x18D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh39;                                             // 0x18E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh38;                                             // 0x18E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh37;                                             // 0x18F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh36;                                             // 0x18F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh35;                                             // 0x1900(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh34;                                             // 0x1908(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh33;                                             // 0x1910(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh32;                                             // 0x1918(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh31;                                             // 0x1920(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh30;                                             // 0x1928(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh29;                                             // 0x1930(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh28;                                             // 0x1938(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh27;                                             // 0x1940(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh26;                                             // 0x1948(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh25;                                             // 0x1950(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh24;                                             // 0x1958(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh23;                                             // 0x1960(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh22;                                             // 0x1968(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh21;                                             // 0x1970(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh20;                                             // 0x1978(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh19;                                             // 0x1980(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh18;                                             // 0x1988(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh17;                                             // 0x1990(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh16;                                             // 0x1998(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh15;                                             // 0x19A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh14;                                             // 0x19A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh13;                                             // 0x19B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh12;                                             // 0x19B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh11;                                             // 0x19C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh10;                                             // 0x19C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh9;                                              // 0x19D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh8;                                              // 0x19D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh7;                                              // 0x19E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh6;                                              // 0x19E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh5;                                              // 0x19F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh4;                                              // 0x19F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh3;                                              // 0x1A00(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh2;                                              // 0x1A08(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh1;                                              // 0x1A10(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh;                                               // 0x1A18(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UMaterialInstanceDynamic*                    CurrentDynamicMaterialInstance;                           // 0x1A20(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	struct FVector                                     TableWaterPosition;                                       // 0x1A28(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              PuzzleImageSwapTime;                                      // 0x1A34(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	float                                              PuzzleWaterFadeInOut;                                     // 0x1A38(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData00[0x4];                                       // 0x1A3C(0x0004) MISSED OFFSET
	struct FWwiseEmitter                               TableWaterLapEmitter;                                     // 0x1A40(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance)
	class UMaterialInstance*                           TableMaterialInstance;                                    // 0x1A60(0x0008) (Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)

	static UClass* StaticClass()
	{
		static auto ptr = UObject::FindObject<UClass>(_xor_("BlueprintGeneratedClass BP_PuzzleVault.BP_PuzzleVault_C"));
		return ptr;
	}


	void PlayVisibilityTransition(bool New_Visibility);
	struct FText GetObjectDisplayName();
	void UserConstructionScript();
	void ReceiveBeginPlay();
	void ReceiveEndPlay(TEnumAsByte<EEndPlayReason> EndPlayReason);
	void TriggerRevealVFX();
	void SetTableMaterialInstance(class UMaterialInstance* New_Material);
	void SetVaultTableTextureVisibility(bool Visibility);
	void ExecuteUbergraph_BP_PuzzleVault(int EntryPoint);
};


}

#ifdef _MSC_VER
	#pragma pack(pop)
#endif
